﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace IslandInterloper.Engine
{
    internal class GameXNames
    {
        internal const string basePrice = "base-price";
        internal const string boundFor = "bound-for";
        internal const string buyUnitPrice = "buy-unit-price";
        internal const string commodities = "commodities";
        internal const string consonantGenerator = "consonant-generator";
        internal const string costPerUnit = "cost-per-unit";
        internal const string crew = "crew";
        internal const string crewmember = "crewmember";
        internal const string crewmembers = "crewmembers";
        internal const string day = "day";
        internal const string dayFirstVisited = "day-first-visited";
        internal const string dayLastVisited = "day-last-visited";
        internal const string dayLocated = "day-located";
        internal const string daysAtSea = "days-at-sea";
        internal const string demandFactor = "demand-factor";
        internal const string demandGenerator = "demand-generator";
        internal const string direction = "direction";
        internal const string dockedIsland = "docked-island";
        internal const string id = "id";
        internal const string inventoryGenerator = "inventory-generator";
        internal const string islandCount = "island-count";
        internal const string knownIsland = "known-island";
        internal const string knownIslands = "known-islands";
        internal const string markup = "markup";
        internal const string maximumDockingDistance = "maximum-docking-distance";
        internal const string maximumLocationDistance = "maximum-location-distance";
        internal const string maximumIslandX = "maximum-island-x";
        internal const string maximumIslandY = "maximum-island-y";
        internal const string minimumIslandX = "minimum-island-x";
        internal const string minimumIslandY = "minimum-island-y";
        internal const string minimumIslandDistance = "minimum-island-distance";
        internal const string name = "name";
        internal const string nameLengthGenerator = "name-length-generator";
        internal const string notes = "notes";
        internal const string position = "position";
        internal const string sellUnitPrice = "sell-unit-price";
        internal const string ship = "ship";
        internal const string speed = "speed";
        internal const string state = "state";
        internal const string supplyFactor = "supply-factor";
        internal const string supplyGenerator = "supply-generator";
        internal const string tonsPerUnit = "tons-per-unit";
        internal const string traded = "traded";
        internal const string units = "units";
        internal const string visited = "visited";
        internal const string visitCount = "visit-count";
        internal const string vowelGenerator = "vowel-generator";
        internal const string x = "x";
        internal const string y = "y";

        internal const string currencyCommodity = "currency-commodity";
        internal const string unknownIslandName = "unknown-island-name";
        internal const string avatarStartDay = "avatar-start-day";
        internal const string degreeSymbol = "degree-symbol";
        internal const string initialHeading = "initial-heading";
        internal const string minuteSymbol = "minute-symbol";
        internal const string secondSymbol = "second-symbol";
        internal const string startingIslandAnnotation = "starting-island-annotation";
        internal const string nullIslandId = "null-island-id";
        internal const string factor = "factor";
        internal const string initialSpeed = "initial-speed";
        internal const string avatarSpeeds = "avatar-speeds";
        internal const string root = "root";
        internal const string command = "command";
        internal const string payload = "payload";
        internal const string result = "result";
        internal const string failureReason = "failure-reason";
        internal const string heading = "heading";
        internal const string islandId = "island-id";
        internal const string commodity = "commodity";
        internal const string headingFormat = "heading-format";
        internal const string dailyConsumptions = "daily-consumptions";
        internal const string skills = "skills";
        internal const string avatar = "avatar";
        internal const string hireable = "hireable";
        internal const string fireable = "fireable";
        internal const string crewGenerator = "crew-generator";
        internal const string config = "config";
        internal const string ships = "ships";
        internal const string islands = "islands";
        internal const string game = "game";
        internal const string supply = "supply";
        internal const string demand = "demand";
        internal const string island = "island";
        internal const string sailingDifficulty = "sailing-difficulty";
        internal const string maximumSpeed = "maximum-speed";
        internal const string maximumTonnage = "maximum-tonnage";
        internal const string avatarChance = "avatar-chance";
        internal const string tonnage = "tonnage";
        internal const string bookmarked = "bookmarked";
        internal const string located = "located";
        internal const string islandCommodities = "island-commodities";
        internal const string unitPrice = "unit-price";
        internal const string islandList = "island-list";
        internal const string totalTonnage = "total-tonnage";
        internal const string maximumPurchase = "maximum-purchase";
        internal const string hidden = "hidden";
    }
}
